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EARTHQUAKE INFORMATION There are still Tsunami Warnings. Please do not go closed to beach and river. http //www.jma.go.jp/en/tsunami/ The large earthquake triggered a tsunami warning for countries all around the Pacific ocean. After shock continues. Please be careful!!!!! http //www.jma.go.jp/en/quake/ CUATIONS About Fukushima Nuclear Power Plant No1 Residents within 20km parameter of Fukushima Nuclear Power Plant No1 advised to evacuate immediately. Radio-active material might be accidentally released, please close all windows and switch off fans. Avoiding going outside, and keep all your skin covered if you do need to move. Please also wear a mask or wet towel to cover your face. When you are coming back to inside, please change all your cloth which was exposed to contaminated air. About Fukushima Nuclear Power Plant No2 The government requested to residents within 10km parameter of Fukushima Nuclear Power Plant No2 also advised to evacuate immediately. (12/3/2011 17 45 by NHK) UPDATED NEWS MIYAGI PREFECTURE Information from NHK Sendai http //www3.nhk.or.jp/saigai/jishin/index.html If you live in Sendai city, are in trouble, please call to http //www.city.sendai.jp/ 022 265 2471 or 022 224 1919 They can provide English, Korean and Chinese language supports. EVACUATION POINT INFORMATION 12 March, 4.43pm According to Sendai Emergency Operations, 5 emergency centres have been set up and will provide emergency supplies of food and water to citizens from this evening. A following link shows the points where water is available. http //ow.ly/4cXxo Evacuation Centres are located at If you cannot read Japanese, please show your phone to Japanese people around you. Miyagino-Ku(宮城野区) 幸町市民センター、福室小学校、Higashi Sendai junior highschool(東仙台中学校)、Haramachi elementary school(原町小学校)、Tsurutani-higashi elementary school(鶴谷東小学校) Wakabayashi-ku(若林区) Minami koizumi elementary school(南小泉小学校)、Rokugo junior high school(六郷中学校)、七郷小学校、古城小学校、沖野東小学校 Taihaku-ku(太白区) Shiroumaru elementary school (四郎丸小学校)、Nishitaga junior high school (西多賀中学校)、八木山小学校、水道局大野田庁舎、Tohoku Insitutute of Technology (東北工業大学)、Taihaku elementary school (太白小学校)、折立小学校、茂庭台小学校 Izumi-ku(泉区) 将監中央小学校、南光台小学校 LIFELINE Information According to Tohoku Denryoku, power has been restored to about 750,00 houses in Tohoku area and Nigata prefecture. However, still 3,940,332 houses are without powers. Following houses are without power Miyagi Prefecture 1,364,016 houses, Iwate 773,885 houses, Aomori 723,884 houses, Akita 51,799 houses, Yamagata 39,620 houses and Fukushima, 177,077 houses In addition, there are 81 houses without power in Tokaichi-machi and tunan-town in Nigata. Tohoku Denryoku is asking people to minimize the electric usage due to the damage of power stations. Hospital Information Sendai Shiritsu Hospital (仙台市立病院) in Wakabayashi ku opens from 9am to 5pm tomorrow (13 March 2011). They only accept emergency cases. Tohoku University Emergency Centre (東北大学病院高度救命センター) in Aoba-ku also opens and accepts critically injured patients. JR Sendai hospital in Aoba-ku treats minor injuries 仙台逓信病院 in 宮城野 ku accepts emergency cases Sendai Open Hospital and Sendai Red Cross hospital accept minor injuries Kounan Hospital 広南病院 cannot accept any patient due to a lack of fuel for a generator. Supermarkets Miyagi Seikyo (みやぎ生活協同組合) opens12 shops in Sendai and Tomitani Town. The shops currently open are Kaigamori, Hachiman town, Nijigaoka, Sakuragaoka, Koumachi, Kunimigaoka, Akashi, Iwakiri, Kuromatsu, Nisitaga, Nankoudai(or Minami Koudai?) They open until sunset due to a lack of power. There are limited stock available. Japanse charactors shop name list 貝ヶ森店、八幡町店、虹の丘店、桜ヶ丘店、幸町店、国見ヶ丘、店明石台店、岩切店市、名坂店、黒松店、西多賀店、南光台店 Miyagi Sekyo work hard to open other shops. Ito-yo-kado opens all shops, Ion opens 128 shops out of 170 shops. According to NTT East, currently 485,000 landline cannot be available. Therefore NTT East sets up that calls are free from payphones. According to Sendai - Gas, domestic gas services are unavailable. They do not know when normal services will be resumed. 360,000 households in Sendai City, Natori City, Tagashiro city, Tomitani town, Rifu town and Daiwa town are affected. Shiokama Gas stopped domestic services in all Shimokama city and Tagashiro City and Nanaga-hama (shichi ga hama) town. They do not know when normal services will be resumed. Miyagi Prefecture requested to Japan Water Works Association sending 204 water tankers. BANK INFORAMTION http //www3.nhk.or.jp/saigai/jishin/sendai/4136_1.html Even though you do no have bank account book or hanko, as long as you have a proof of identity such as Gaijin Card or drives licnes or passport, you can withdraw maximum 100,000 yen. ATM machines are still unavailable. The list of banks are shown as follows 七十七銀行(Tsukumo Bank) 本店営業部/名掛丁支店/一番町支店/二日町支店/八幡町支店/北仙台支店/宮町支店/卸町支店/東卸町支店/長町支店/河原町支店/泉支店/長命ヶ丘支店/石巻支店/古川支店/白石支店/岩沼支店 仙台銀行(Sendai Bank) 本店営業部/国分町支店/中央通支店/仙台東口支店/宮城野支店/荒町支店/卸町支店/南小泉支店/沖野支店/原町支店/東部工場団地支店/長町支店/長町南支店/太白出張所/八木山支店/西中田支店/名取支店/名取が丘出張所/台原支店/黒松支店/宮城町支店/桜ヶ丘支店/大河原支店/涌谷支店/宮町支店/上杉支店/八幡町支店/利府支店/北山支店/東京支店 Both bank main offices are open. YAMAGATA PREFECTURE http //www3.nhk.or.jp/saigai/jishin/yamagata/2017_1.html Hospital Information A governor of Yamagata prefecture request to citizens to use small private hospitals rather than major 8 hospitals stated as emergency operation hospitals. Emergency operation hospitals are Kenritsu chu-o hospital (県立中央病院)、Yamagata Saisei Hospital(山形済生病院)、Yamagata Shiritsu Hosipital Saiseikan (山形市立病院済生館)、Yamagata University Hospital (山形大学医学部附属病院)、Kenritsu Shinjyo Hospital (県立新庄病院)、Nihonkai Sougou Hospital (日本海総合病院)、Tsuruoka shiritsu Shounai Hospital (鶴岡市立荘内病院) and Kouritsu Okitama Hospital (公立置賜総合病院) Wastewater System Please do not flush toilet – if it is yellow, let it mellow. If it is brown flush it down. The majority of pump stations are currently unavailable. If you have tap water, please minimize water usage. Water System Parts of Yamagata, Murayama, Nanyou and Takahata areas are without water. Takahata town is already providing water using water tankers. Yamagata city provides water following areas Kashiwa-kura(柏倉地区)、Sugasawa (菅沢地区)、Takase(高瀬地区) and Iwanami (岩波地区) Water services are available in following buidlings Kasumi-jyo Koumin-kan (霞城公民館)、Yakushi Park (薬師公園)、Dai-ku elementary school (第九小学校)、Sakudara elementary school (桜田小学校) Bank Information Even though you do no have bank account book or hanko, as long as you have a proof of identity such as Gaijin Card or drives licence or passport, you can withdraw maximum 100,000 yen. ATM machines are still unavailable. The banks are Yamagata bank (11 branches), Syonai Bank (9 branches), Kirayaka Bank (10 branches) They open until tomorrow Sunday from 9.00am to 5.30pm. Please contact for more details Yamagata Bank (山形銀行)0120 331 388 Syonai Bank(荘内銀行) 0235 22 5211 Kirayaka Bank (きらやか銀行)0120 379 305 Power Supply Situation Chubu Area updated on 12 March 2011, 11.30 Number of houses without power Parts of Nagano Prefecture, Sakae village, 140 houses Tokyo Denryoku, updated 12 March 2011, 15 19 Number of houses without power Ibaragi Prefecture 532,500 houses Tochigi Prefecture – 12,200 houses (majorities are in Utsunomiya city) Chiba Prefecture – 34,600 houses (Asahi, Katori and Kansaki) Tohoku Area, updated on 12 March 2011, 13 00 Current number of properties are without power in Tohoku area 4,016,000 houses in total Prefectures Aomori all areas, 744,000 houses Iwate all areas, 780,000 houses Akita all areas, 512,000 houses Miyagi all areas, 1,387,700 houses Yamagata almost all areas, 417,000 houses Fukushima parts of Naka-Dori, Hama-Dori are without power, 183,000 houses Nigata parts of Tokamachi, Tsunan-machi are without power 81 houses These numbers will be changed after re-assessment Situation of the Nuclear Power Stations All Nuclear Power Stations are stopped. {IF YOU LIVE IN 10km FROM THE CENTRE OF FUKUSHIMA NO1 NUCLEAR POWER STATION PLEASE EVACUATE IMMEDIATELY!!!} Other Power Stations Hachinohe Power Stations No3 reactor stopped Noshiro Power Stations No1 and 2 reactors stopped, and area about to be reactivated Akita Power Station No2 and No3 are already activated!!!, No4 stopped and are about to be reactivated Sendai Power Station No4 reactor stopped Shin Senadi Power Station Stopped, under water Hara town Power Station No1 and No2 stopped, fire was seen but already stopped All thermal power stations stopped and are about to be reactivated Transfer Stations confirmed damages at the 31 stations CAUTIONS If you see the broken powerlines, do not go closer or touch. If you need to evacuate your house, please turn off main power switch. If you do not have power now, please also turn off the mains. Call centre 0120-175-366, Tohoku Denryoku Local Japan Emergency dials 171 + 1 + line phone number to leave a message 171 + 2 + line phone number to listen to the message Please minimize using your landline for emergency services. In case of emergency 110 (Police) or 119 (Ambulance) If you need to contact or find people you love, please use 171, Twitter or Skype. PEOPLE FINDERS Latest information from Google. Google Crisis Response If you know anyone and are having trouble getting through to their phones. Enter their numbers into the sites below, they may have left a message on the message boards below. AU.KDDI Willcom Softbank NTT docomo E mobile IF YOU NEED TO EVACUATE This is a summary information from a website (Japanese). http //i.2chblog.jp/archives/2389640.html Please note that these information below is not an official government statement. If you feel your house is not safe and need to evacate, please bring items as follows - Essentials Cash, Banks passbooks (Deposit book) and your passport and a radio with batteries if you can. Plastic bags to carry rubbish, and a plastic bottle to get water. Plastic wrap - you can use on the plates for food to save water, and you can treat your injuries such as to stop bleeding etc Cushion - use as a pillow, and use as a protection of your head Good shoes are better Use your bicycle rather than a car. You can avoid the traffic jam, and also it helps for emergency services. Carrying plastic bag and plastic wrap are highly recommended. If you can carry a cushion, that would be very helpful. Please watch out your feet and protect your head. RECOMMENDED HASHTAGS NEWS If you are trapped and waiting for help、and you have a smart phone – turn on the GPS function. You can tweet with GPS location. This will aid the searchers. Please do not give up!!! #j_j_helpme #prayforjapan #earthquake #eqjp #jishin #j_j_helpme #hinan #anpi #daijyoubu #eqjpn_enginfo Search on Twitter #jishin_eg Search on Twitter #eqjpn_enginfo Search on Twitter #311care #312care You can call 05058147230 for free interpretation service under an urgent situation, for Eng, China, Korea, Portu, Spani speakers. http //japanquake2011.antbear-creates.jp/doku.php facebook "Earthquake survival know-hows(rev2)" http //www.facebook.com/notes/nobu-kusakabe/earthquake-survival-know-hows/10150104013856850 HEALTH HOSPITAL People without health insurance card can visit hospital for care. Hospital will check ID DOB Gov announced. WATER This was originally posted in New Zealand Health Board information. http //canterburyearthquake.org.nz/2011/03/11/important-public-health-information-from-cdhb-2/ Please read this if you have very low pressure, and you believe that water supply in your area is damaged. If you are worried, however not so sure, please contact to your local government if its available. IMPORTANT PUBLIC HEALTH INFORMATION • Boil or treat all water from taps and tankers before drinking, brushing teeth or using in food preparation. Bringing water to the boil is sufficient to kill bugs. Water needs to be boiled even if the smell or taste of chlorine is present. If you cannot boil water, treat it by adding 1 teaspoon of household bleach per 10 litres of water and leave for 30 minutes. • Waterways are contaminated with sewage. Avoid contact with rivers, sea water, ponds, puddles or other surface water. Do not swim, paddle, fish, or gather shellfish or any other food from oceans and rivers. • Take care when disposing of human waste (faeces, poo, vomit etc). Only solid waste can go into your red bin, and should be tightly wrapped in plastic. Wash your hands immediately after dealing with any human waste. • Wash your hands or use hand sanitiser often, particularly after toileting, and before and after eating or preparing food. • If you don’t have running water, make a plan to move in with a friend or relative who has running water if you get sick. When you are sick, running water (for hand washing and toileting) is much more important. • If you are sick, try to limit contact with other people, do not go to work and do not prepare food for anyone. • Take extreme care with food – particularly with food that should be refrigerated. Dispose of smelly, slimy, mouldy or discoloured food immediately. Do not refreeze food once power returns. • Water coolers – don’t use them until the boil water notice is lifted. When the boil water notice if lifted, ensure they are cleaned or maintained before resuming use. EVACUATION LOCATIONS TOKYO Tokyo Tokyo(on Google Maps) http //bit.ly/f07dPg How to use pay phones in damaged areas. It is annouced that the pay phones are free to use. If your mobiles run out batteries, please use a pay phone to contact your family. Green Analogue type public pay phone Press "緊急" or insert a 10yen coin. Once you finish, you can get a coin back. Digital pay phone You just need to pick a receiver and dial. comment コメント
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Fairlight • Ability to convert fixed bus projects to FlexBus in project settings. • Ability to freely order tracks and buses in the mixer via the track index. • Ability to nudge custom millisecond or sub-frame intervals in the timeline. • Improved quality for time stretched audio. • Improved Dolby Atmos immersive mixing, including binaural monitoring. • Native support for Dolby Atmos production for Linux and Apple silicon. • Independent controls to enable automation and expose parameters. • Improved behavior of automated tracks under VCA control. • Improved meters with configurable decay, peak hold and display modes. • Ability to ctrl-alt click to remove gain and elastic wave keyframes. • Ability to double click a clip in the timeline to rename. • Ability to set record clip name prefix at a per-track level. • Support for renaming underlying tracks when renaming a linked group. • Equalizers with improved Q controls and mouse wheel inputs. • Dynamics with enhanced metering, gain display and enable controls. • Dynamics with improved dry mix, soft knee and metering in FlexBus. • Improved plugin management with replace and copy settings in the mixer. • New built in presets for equalizers and dynamics. • Hold shift and double click clips to extend the edit selection range. • Support for applying audio gain on range selection. • Improved waveform display accuracy under crossfades. • Origination time metadata is now persisted when bouncing mix to track. • Option to trim from unity on the Fairlight Desktop Console. • Support for VCA and bus spill on the Fairlight Desktop Console. • Support for using the Fairlight Desktop Console on Linux systems. • Studio monitoring support for FlexBus on consoles. • Fairlight console option to mute speakers on timeline load. • Support for chasing timecode via Fairlight audio interfaces. • Support for user views in the Fairlight Desktop Console. • Improved mapping for audio effects on the Audio Editor panel. • Ability to use alt + solo to invoke solo safe in the Audio Editor panel. • Support for a new clear mutes action in the timeline menu. • Enabling track mixer controls brings window to focus if already open. • Grid and list modes are persisted for patch, bus and VCA assign. Fusion • Multi-button mode selection in inspector for multiple tools. • Support for all modern and future python 3 versions for scripting. • Support for live previews when using the Text+ color picker. • Multiple new composition blend modes. • New expression animated Custom Poly modifier for masks and strokes. • Faster GPU accelerated paint tool with smoother strokes. • Faster duplicate tool with additional blur, glow and size controls. • Improved fade-on and text ripple title performance. • Improved performance for night vision, glitch, TV and other effects. Codecs • Support for video uploads to internet accounts using custom presets. • Support for encoding mono and stereo MP3 audio. • New HyperDeck export preset in the Quick Export and deliver page. • Ability to render individual clips with timeline effects. • Ability to embed Blackmagic RAW metadata in QuickTime renders. • Custom quality and profile media management options where available. • Support for rendering Dolby Vision compatible H.265 clips. • Support for decoding CMYK format TIFF files. • Support for record date and time metadata for JPEG stills. • Alpha channel support in the IO Encode Plugin SDK. • Support for RED SDK 8.2.2. • New 1440p YouTube preset. • Render option to override ACES gamut compression for round trips. • Main10 is now the default H.265 encoding profile on Mac. General • Support for 10-bit viewers on Windows and Linux in Studio. • Stream video output to remote monitoring in Windows and Linux in Studio. • Apple Neural Engine support for DaVinci Neural Engine on M1 and M1 Pro. • Support for Korean localizations in DaVinci Resolve. • PostgreSQL 13 is now bundled with Project Server. • Support for desktop notifications for collaboration chat. • User preference to import Finder tags as clip keywords on Mac. • Support for importing and exporting Final Cut Pro v1.10 XMLs. • Ability to unlink Dropbox comment and marker sync for timelines. • Playback and render now prevents Mac systems from sleeping. • Support for per-system project working paths in collaboration and cloud. • Support for per-system render cache mode in collaboration and cloud. • Support for setting current project settings as default. • Scripting API support for creating Fusion compositions. • Scripting API support for exporting project archives. • Scripting API support to get and set timeline start timecode. • Scripting API support to detect stale media bins and refresh them. • Scripting API support for updating camera raw sidecar files. • General performance and stability improvements. Intelligent path mapping to relink files automatically DaVinci Resolve 18 has the ability to automatically map and manage paths between users and machines using cloud based project libraries. This ability is enabled by default in the project settings. Once the first user adds media to a project, every additional user or machine only needs to perform a relink to their shared copy of the media. DaVinci Resolve will automatically map these paths so that the media does not go offline for other users. Users can also manually manage shared locations between users and machines. In order to do this, the first user adds a shared media location to the project settings. This could be a shared cloud folder using a service such as Dropbox or Google Drive. Every additional user can then either just relink their footage, or open project settings and set their local path to that media location. New Proxy Generator app to auto-create proxies in watch folders DaVinci Resolve 18 includes a new Proxy Generator app. You can assign one or multiple watch folders to the Proxy Generator. The Proxy Generator app will scan and automatically generate QuickTime proxies with the selected codec in a Proxy subfolder. When importing media into DaVinci Resolve, any proxies found in these subfolders are automatically linked and assigned as proxies in the media pool. This happens even if the proxies are generated after importing the media to the media pool. Improved Proxy Handling DaVinci Resolve 18 allows the user ability to prefer proxies or prefer camera originals. Depending on the setting chosen in the Playback menu, the selected clip type will be prioritized if both proxies and originals are available. Resolve FX Depth Map for depth keying and grading Resolve FX Depth Map generates a depth alpha channel using the DaVinci Neural Engine, allowing you to separate backgrounds, isolate objects at specific depths and create fog, portrait mode and other distance effects. From the effects library in color page, you can apply Depth Map to a node, enable Depth Map Preview to view results, adjust limits, isolate specific depths and finesse results. You can also disable preview, enable OFX alpha and use the alpha output in subsequent nodes. Resolve FX Surface Tracker for tracking warped surfaces The new Resolve FX Surface Tracker in DaVinci Resolve Studio applies textures or effects to flexible and deformable moving surfaces. If the texture you would like to apply has transparency, you should drag the plugin as an FX node rather than apply it on a corrector node. • The bounds tab allows you to select/create a region where you would like to apply the texture. Additional bounds and holes can be added to define complex surfaces. • The mesh tab allows you to establish a mesh over the surface you would like to track. This acts as the starting point for the tracking. • The track tab is where the analysis is performed. You can adjust the motion range for fast-moving objects and the rigidity of the mesh. • The result tab allows you to control how you would like to use the warped surface for warping or compositing content. Improved Resolve FX Beauty with new ultra beauty mode. The ultra beauty mode, now the default setting for Resolve FX Beauty allows for stronger filtering and more natural results. This more powerful effect can even help with smoothing object surfaces, and even some compression artifacts. Convert fixed bus projects to FlexBus Older fixed bus projects can be converted to FlexBus projects by unchecking the use fixed bus mapping control in project settings under Fairlight. This action permanently converts the project's timelines to FlexBus and cannot be undone. Ordering tracks and buses from the track index You can now drag and drop tracks and buses to freely change order in the track index. This order will be reflected in the meters, mixers and the fader panels. You can choose between a single scrollable view or a split view with a fixed section, indicated by an adjustable split point. Configuring meters decay, peak hold and display modes. Fairlight meters now have a Digital VU mode with combined VU and Peak levels in FlexBus projects. From the Project Settings, under Fairlight, you can select IEC 60268-18, Digital VU, or define your own custom levels, scale and decay. Improved plugin management in the mixer You can now copy settings for pan, EQ, dynamics and third party plugins between tracks and buses in the mixer. This can be invoked in multiple ways • Context menus in the plugin dialog or in the mixer graphs of pan, EQ and dynamics. • Hotkeys Shift+Control+C Shift+Control+V (Shift+Command in Mac OS). • Mixer strip header context menus for full channel settings. Improved Python 3 Support The automatic detection of installed Python versions for scripting has been updated to check for default installations for Python 3.3 to 3.10 (and future versions). If set, the PYTHONHOME environment variable (or the explicit PYTHON3HOME and PYTHON2HOME if you have both installed) will be considered. To explicitly override the version used by DaVinci Resolve and Fusion Studio, you can set FUSION_Python3_Home (formerly FUSION_Python36_Home) to point to the base folder. Expression animated Custom Poly modifiers You can now quickly create and animate Fusion masks and strokes using custom poly modifiers. In addition to common expressions, the Custom Poly supports these functions and variables • (px,py) for the current point on the source poly. • disp for the point's displacement on the poly. • index and num for the current point's index (zero-based) and total number of points. • getx(disp), gety(disp) to access polyline values from specific displacements. - getx_at(disp,time), gety_at(disp,time) for displacements and times. - Use get2, get3 variations for additional inputs. • get[rgba][bdwm](x,y) to access image channels with optional black/duplicate/wrapped/mirrored results. Support for 10-bit viewers on Windows and Linux in Studio. In Preferences, under General, DaVinci Resolve Studio now allows enabling 10-bit precision in viewers in Windows and Linux. You will need a capable Nvidia or AMD graphics card, up to date drivers and a 10-bit capable display. Stream video output to remote monitoring in Windows and Linux in Studio. DaVinci Resolve Studio now supports the ability to stream your video monitoring output to a remote Blackmagic Design video monitoring device. This requires • A Windows and Linux Studio system with an Nvidia graphics card. • Remote Studio clients with a Blackmagic design monitoring device. • Windows and Linux clients need an Nvidia graphics card. On the streaming server, you can allow remote streaming connections in Davinci Resolve Preferences under General. By default, TCP port 16410 is used for streaming connections. On the client, go to the Applications folder on Mac or the Windows start menu to the DaVinci Resolve folder, and run the DaVinci Remote Monitoring application. Set the IP address of the server machine. Configure your DeckLink or UltraStudio card on the client machine and press start. The streaming server can now accept the incoming connection prompt and start streaming its monitoring output to remote clients. Currently, remote streaming reflects the cut, edit, color and deliver viewers. It streams stereo audio and does not show overlays or scopes on the client side. Mac OS clients are limited to 8-bit 4 2 0 video formats. Pre-Installation Notes • PostgreSQL 9.0 is the minimum supported version. • PostgreSQL 13 is the recommended version. • 10-bit viewers on Windows Linux needs a capable graphics card and display. Minimum system requirements • Windows 10 Creators Update. • 16 GB of system memory. 32 GB when using Fusion. • Blackmagic Design Desktop Video 10.4.1 or later. • Integrated GPU or discrete GPU with at least 2 GB of VRAM. • GPU which supports OpenCL 1.2 or CUDA 11. • NVIDIA/AMD/Intel GPU Driver version – as required by your GPU. Installing DaVinci Resolve software Double-click the DaVinci Resolve Installer icon and follow the onscreen instructions. To remove DaVinci Resolve from your system, go to the Programs and Features control panel, select DaVinci Resolve, click on Uninstall and follow the onscreen prompts. Migrating legacy Fairlight projects to DaVinci Resolve In order to import legacy Fairlight DR2 projects into DaVinci Resolve, download and install the following utility on your Windows system https //downloads.blackmagicdesign.com/DaVinciResolve/Fairlight-Project-Importer.zip After installing the utility, you should see an option to "Import Fairlight Project" in the Fairlight menu in DaVinci Resolve. Additional information Please refer to the latest DaVinci Resolve configuration guide for details on Windows support, including certified driver versions for third party hardware. It is available from www.blackmagicdesign.com/support/. You will also need to download and install the latest Blackmagic Design Desktop Video software for monitoring with your Blackmagic Design video hardware. Desktop Video is available from www.blackmagicdesign.com/support/. © 2001-2022 Blackmagic Design Pty. Ltd. All rights reserved. Blackmagic Design, Blackmagic, DeckLink, Multibridge, Intensity, H.264 Pro Recorder and "Leading the creative video revolution" are trademarks of Blackmagic Design Pty. Ltd., registered in the U.S.A and other countries. Adobe Premiere Pro, Adobe After Effects and Adobe Photoshop are registered trademarks of Adobe Systems. Avid Media Composer and Avid Pro Tools are registered trademarks of Avid. Apple Final Cut Pro, Apple Motion and Apple Soundtrack Pro are registered trademarks of Apple Computer. Updated April 27, 2022.
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【登録タグ A-One M THE BEST OF NON-STOP TOHO EUROBEAT 2011 TOHO EUROBEAT VOL.2 あにろく! メイガスナイト 曲】 【注意】 現在、このページはJavaScriptの利用が一時制限されています。この表示状態ではトラック情報が正しく表示されません。 この問題は、以下のいずれかが原因となっています。 ページがAMP表示となっている ウィキ内検索からページを表示している これを解決するには、こちらをクリックし、ページを通常表示にしてください。 /** General styling **/ @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight 350; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/10/NotoSansCJKjp-DemiLight.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/9/NotoSansCJKjp-DemiLight.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/8/NotoSansCJKjp-DemiLight.ttf) format( truetype ); } @font-face { font-family Noto Sans JP ; font-display swap; font-style normal; font-weight bold; src url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/13/NotoSansCJKjp-Medium.woff2) format( woff2 ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/12/NotoSansCJKjp-Medium.woff) format( woff ), url(https //img.atwikiimg.com/www31.atwiki.jp/touhoukashi/attach/2972/11/NotoSansCJKjp-Medium.ttf) format( truetype ); 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} /** Infomation styling **/ #trackinfo .info_header th { padding .3em .5em; background-color #D8D8D8; font-size 95%; } #trackinfo .infomation_show_btn_wrapper { float right; font-size 12px; user-select none; } #trackinfo .infomation_show_btn { cursor pointer; } #trackinfo .info_content td { padding 0 0 0 5px; height 0; transition .3s; } #trackinfo .info_content ul { padding 0; margin 0; max-height 0; list-style initial; transition .3s; } #trackinfo .info_content li { opacity 0; visibility hidden; margin 0 0 0 1.5em; transition .3s, opacity .2s; } #trackinfo .info_content.infomation_show td { padding 5px; height 100%; } #trackinfo .info_content.infomation_show ul { padding 5px 0; max-height 50em; } #trackinfo .info_content.infomation_show li { opacity 1; visibility visible; } #trackinfo .info_content.infomation_show li nth-of-type(n+2) { margin-top 10px; } /** Lyrics styling **/ #lyrics { font-size 1.06em; line-height 1.6em; } .not_in_card, .inaudible { display inline; position relative; 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visibility hidden; position absolute; top -8.5px; left 42.5%; border-width 5px; border-style solid; border-color #555 transparent transparent transparent; opacity 0; transition 0.7s; } .not_in_card hover after, .inaudible .img hover after { content ; visibility visible; top -13.5px; left 42.5%; opacity 0.8; transition 0.3s; } .not_in_card after { top -2.5px; left 50%; } .not_in_card hover after { top -7.5px; left 50%; } .not_in_card.hide after { visibility hidden; top -2.5px; opacity 0; transition 0.7s; } /** For mobile device styling **/ .uk-overflow-container { display inline; } #trackinfo.mobile { display table; float none; width 100%; margin auto; margin-bottom 1em; } #trackinfo.mobile th { text-transform none; } #trackinfo.mobile tbody tr not(.media) th { text-align left; background-color unset; } #trackinfo.mobile td { white-space normal; } document.addEventListener( DOMContentLoaded , function() { use strict ; const headers = { title アルバム別曲名 , album アルバム , circle サークル , vocal Vocal , lyric Lyric , chorus Chorus , narrator Narration , rap Rap , voice Voice , whistle Whistle (口笛) , translate Translation (翻訳) , arrange Arrange , artist Artist , bass Bass , cajon Cajon (カホン) , drum Drum , guitar Guitar , keyboard Keyboard , mc MC , mix Mix , piano Piano , sax Sax , strings Strings , synthesizer Synthesizer , trumpet Trumpet , violin Violin , original 原曲 , image_song イメージ曲 }; 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Anuran Communication Smithsonian Inst Pr? Michael J. Ryan? SmithsonianInstPr? MichaelJ.Ryan? ユーズドブック(洋書)-Outdoors&Nature Subjects-Outdoors&Nature-Fauna-General? Subjects-Outdoors&Nature-Fauna-Reptiles&Amphibians? Subjects-Professional&Technical-ProfessionalScience-BiologicalSciences-Zoology-General? Subjects-Science-General Subjects-Science-Nature&Ecology-Animals-General? Subjects-Science-Nature&Ecology-Animals-Reptiles&Amphibians? Subjects-Science-BiologicalSciences-Zoology-General? Asteroids A History Smithsonian Books? Curtis Peebles? SmithsonianBooks? CurtisPeebles? Subjects-Nonfiction-Philosophy-Science? Subjects-Science-EarthSciences-General? Subjects-Science-General Subjects-Science-History&Philosophy-General? Subjects-Science-History&Philosophy-HistoryofScience? Subjects-Science-Astronomy-Astronomy? Subjects-Science-Astronomy-Comets,Meteors&Asteroids? Subjects-Science-Astronomy-SolarSystem? 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https://w.atwiki.jp/earthquakeinfo_en/
Useful Information Sources Earthquake Early Warning (緊急地震速報 - Kinkyu Jishin Sokuho) Nuclear Power PlantsEvacuation order status News sources Person Finders PLACES PROVIDING FOOD, WATER, POWER AND OTHERS PLEASE SAVE YOUR ELECTRICITY USAGE NUMBERS TO CALL WHEN YOU ARE IN TROUBLE BANK INFORAMTION UPDATED NEWSMIYAGI PREFECTURESENDAI CITY OSAKI CITY YAMAGATA PREFECTUREHospital Information Wastewater System Water System Bank Information IBARAKI PREFECTUREMITO CITY KASHIMA CITY AOMORI PREFECTUREHACHINOHE CITY [部分編集] Useful Information Sources RIWL/Osaka University multilingual mega earthquake information AJW by the Asahi Shimbun The Asahi Shimbun on Facebook The Asahi Shimbun (Japanese Newspaper) provides English news on Facebook. Resources related to the 2011 Japan Crisis (in Google Crisis Response) Japan earthquake how to protect yourself (by TUFS students, available in more than 24 languages) Facebook group (open group) Japan earthquake 東北地方太平洋沖地震 2011-3-11 Eastern Japan Earthquake-related Information in 35 Languages (see also Other languages / 其他语言 / 다른 언어 / Outras línguas / Otros idiomas) Prime Minister of Japan and His Cabinet Nuclear and Industrial Safety Agency, Ministry of Economy, Trade and Industry TEPCO The Tokyo Electric Power Company International Atomic Energy Agency (IAEA) Earthquake in Japan Yahoo! JAPAN Emergency info english version Yahoo! JAPAN Emergency info korean version Yahoo! JAPAN Emergency info chinese version Important Information from Japanese Government Ministry of Education, Culture, Sports, Science and Technology Earthquake Information TUFS-Multilingual Disaster Information Service TWITTER DISASTER INFO in MULTILANGUAGE Relief Web Project KIBOW Telephone Consultation for Victims of the Earthquake on March 11 福島県国際交流協会 Fukushima International Association 宮城県国際交流協会 Miyagi International Association 岩手県国際交流協会 Iwate International Association 盛岡市国際交流協会 Morioka International Relations Association みんなでつくる震災被災者支援情報サイト Multilingual information 多文化共生マネージャー全国協議会 tabumane110311 NHK World Radio FMYY(Kobe) Inter FM(TOkyo) 多言語センターFACIL 「ラジオを使い、外国出身の住民が自ら発信するお手伝いをしたい。」 Twitter tags #jishin #earthquake #prayforjapan #eqjpn #tsunami #jishin_e #japantsunami It will be much appreciated if you can mention this website on Twitter. Daniel Kahl 「拡散希望」地震情報をずーっと英語でツイートしてます。日本語の分からない外国人の友達に教えて上げて下さい。Been tweeting quake/tsunami news in English for past 35 hrs. Please tell yr friends. 株式会社アシーマ Twitter de 復興支援!!「東日本大震災復興支援に関するツイートを無料翻訳(日→英)致します。」 [部分編集] Earthquake Early Warning (緊急地震速報 - Kinkyu Jishin Sokuho) The Earthquake Early Warning is an earthquake alert system provided by Japan Meteorological Agency through TV, radio and some other devices. It warns imminent strong earthquakes. It did work for the M9.0 quake on March 11. You will only have a matter of seconds after the alert, so stay calm and act fast when you see or hear it; make sure to hide yourself under something hard. There is a good description on how it is actually issued in a Wikipedia-EN article Earthquake Early Warning (Japan) For further information, see also http //www.jma.go.jp/jma/en/Activities/eew.html [部分編集] Nuclear Power Plants As you know, Fukushima Nuclear Power Plants are still in a tough and unpredictable situation. The Japanese Government issued an evacuation order to people nearby. Keep your eyes on the news. Evacuation order status Fukushima Dai-ichi (No.1) Nuclear Power Plant Within 20km EVACUATE IMMEDIATELY 20km-30km STAY INDOORS Fukushima Dai-ni (No.2) Nuclear Power Plant Within 10km EVACUATE IMMEDIATELY (A relatively small amount of) radioactive material is released. To avoid internal contaminations, within 30km from Fukushima Dai-ichi Nuclear Power Plant, you must close all the windows and switch off ventilation fans and air conditioners. Avoid going outside. If you must, keep all of your skin covered in heavy clothing. Also wear a wet towel to cover your face to reduce radioactive materials entering your lungs. DO NOT drink any water or soft drinks left in a can or a bottle. When you are coming back in a building, you must change or dispose all of your clothes or accessories which were exposed to contaminated air. Dispose them outside, and do not bring them into the building. News sources NHK WORLD Kyodo News NHK Sougou (Ustream) NHK WORLD (Ustream) For mobiles NHK news English / Chinese / Korean / Portuguese / Spanish [部分編集] Person Finders There is a good summary of information in Google Crisis Response page. The following is an excerpt. Google offers a service in Japanese, English, Korean, Chinese, Portuguese, Spanish and Vietnamese Person Finder 2011 Japan Earthquake NTT emergency voicemails 171 + 1 + phone # to leave a message 172 + 1 + phone # to listen to a message Disaster message boards provided by mobile phone careers au by KDDI / Willcom / Softbank / NTT docomo / E-mobile Familylinks.icrc.org provides a list of people missing in English, Portuguese, Chinese, Korean, and Spanish, which can be updated by users. PLACES PROVIDING FOOD, WATER, POWER AND OTHERS These websites provide information on where to obtain water and food. Also, whereabouts of toilets, petrol stations and mobile phone recharge stations are on the map. -Spreadsheet (This list cannot be viewed from a normal mobile phone. (requires permission to access) Please view these by PC or Smartphones.) http //spreadsheets.google.com/ccc?hl=ja key=tlak92xLUL5vNf_3o-ttTqQ hl=ja#gid=0 For mobiles(Japanese only) http //resource-info.appspot.com/view/ -Google Map Pins(This is a different information to what is listed on the above spreadsheet.) For PC Eastern Japan food map(http //bit.ly/eMRB50) Miyagi food supply Miyagi water supply Fukushima food supply Fukushima water supply Ibaragi Area Tochigi Area Aomori Area Iwate Area Yamagata Arae Mobile search engine (Currently Japanese only, so if you cannot read Japanese please ask people around you) http //goo.gl/Fp7I4 PLEASE SAVE YOUR ELECTRICITY USAGE Even if you are not in the earthquake and tsunami affected area in Japan, please try to minimize electricity usage, as there is currently a shortage of electricity supply. Make sure to turn off lights when not in use, computers that are unattended, and TV when not watching. Other suggested methods of saving electricity are Wear heavy clothing or anti cold climate wears to keep warm. Covering up your wrist, ankle and neck will help the most. Wear blankets etc, and reduce the usage of electricity based heating appliances. Air Conditioners should especially be reduced in usage, as they munch electricity like crazy. Use pocket warmers and hot water bottles. NUMBERS TO CALL WHEN YOU ARE IN TROUBLE http //www.city.sendai.jp/ 022 265 2471 or 022 224 1919 Sendai City Council can provide English, Korean and Chinese language support. BANK INFORAMTION http //www3.nhk.or.jp/saigai/jishin/sendai/4136_1.html Even though you do not have bank account book or hanko, as long as you have a proof of identity such as Gaijin Card (Certificate of Alien Registration, 外国人登録証明書, gaikokujin tōroku shōmeisho) or drives license or passport, you can withdraw maximum 100,000 yen. ATM machines are still unavailable. The list of banks are shown as follows 七十七銀行(Shichiju-shichi Bank) Head office(本店営業部)/Nakakecho branch(名掛丁支店)/Ichibancho branch(一番町支店)/Futsukacho branch(二日町支店)/Hachimancho branch(八幡町支店)/Kitasendai branch(北仙台支店)/Miyamachi branch(宮町支店)/Oroshimachi branch(卸町支店)/Higashi-Oroshimachi branch(東卸町支店)/Nagamachi branch(長町支店)/Kawaramachi branch(河原町支店)/Izumi branch(泉支店)/Chomeigaoka branch(長命ヶ丘支店)/Ishimaki branch(石巻支店)/Hurukawa branch(古川支店)/Shiroisi branch(白石支店)/Iwanuma branch(岩沼支店) 仙台銀行(Sendai Bank) Head office(本店営業部)/Kokubuncho branch(国分町支店)/Chu-oh-dori branch(中央通支店)/Sendai-Higashighi branch(仙台東口支店)/Miyagino branch(宮城野支店)/Aramachi branch(荒町支店)/Oroshimachi branch(卸町支店)/Minami-Koizumi branch(南小泉支店)/Okino branch(沖野支店)/Haramachi branch(原町支店)/Toubu-Koujoushiten branch(東部工場団地支店)/Nagamachi branch(長町支店)/Nagamachi-Minami branch(長町南支店)/Taihaku Branch(太白出張所)/Yagiyama branch(八木山支店)/Nishi-nakada branch(西中田支店)/Natori branch(名取支店)/natorigaoka small branch(名取が丘出張所)/Dainohara branch(台原支店)/Kuromatsu branch(黒松支店)/Miyagicho branch(宮城町支店)/Sakuragaoka branch(桜ヶ丘支店)/Ogawara branch(大河原支店)/Wakuya branch(涌谷支店)/Miyamachi branch(宮町支店)/Uesuci branch(上杉支店)/Yahatacho branch(八幡町支店)/Rifu branch(利府支店)/Kitayama branch(北山支店)/Tokyo branch(東京支店) Both bank main offices are open. UPDATED NEWS MIYAGI PREFECTURE Information from NHK Sendai http //www3.nhk.or.jp/saigai/jishin/index.html Miyagi Prefecture requested to Japan Water Works Association sendi LIFELINE Information According to Tohoku Electric Power(東北電力, Tohoku Denryoku), power has been restored to about 750,00 houses in Tohoku area and Nigata prefecture. However, still 3,940,332 houses are without powers. Following houses are without power Miyagi Prefecture 1,364,016 houses, Iwate 773,885 houses, Aomori 723,884 houses, Akita 51,799 houses, Yamagata 39,620 houses and Fukushima, 177,077 houses In addition, there are 81 houses without power in Tokaichi-machi(十日市町)and tunan-town(津南町) in Nigata. Tohoku Denryoku is asking people to minimize the electric usage due to the damage of power stations. SUPERMARKETS Miyagi Seikyo(みやぎ生活協同組合) opens 12 shops in Sendai and Tomitani Town. The shops currently open are Kaigamori, Hachimancho, Niji-no-oka, Sakuragaoka, Saiwaicho, Kunimigaoka, Akashi, Iwakiri, Kuromatsu, Nisitaga, Nankoudai They open until sunset due to a lack of power. There are limited stock available. Japanese characters shop name list (Miyagi Sekyo) Kaigamori branch(貝ヶ森店)、Hachimancho branch(八幡町店)、Niji-no-oka branch(虹の丘店)、Sakuragaoka branch(桜ヶ丘店)、Saiwaicho branch(幸町店)、Kunimigaoka branch(国見ヶ丘店)、Akashidai branch(明石台店)、Ichinazaka branch(市名坂店)、Iwakiri branch(岩切店)、Kuromatsu branch(黒松店)、Nisitaga branch(西多賀店)、Nankoudai branch(南光台店) Miyagi Sekyo work hard to open other shops. Ito-yo-kado opens all shops, Ion opens 128 shops out of 170 shops. POWER According to NTT East, currently 485,000 landline cannot be available. Therefore NTT East sets up that calls are free from payphones. According to Sendai - Gas, domestic gas services are unavailable. They do not know when normal services will be resumed. 360,000 households in Sendai City(仙台市), Natori City(名取市), Tagagimachi city(高城町), Tomitani town(富谷町), Rifu town(利府町) and Daiwa town(大和町) are affected. ng 204 water tankers. SENDAI CITY Sendai City Council Emergency Operation Headquarters (Updated on 13 March 2011, 1am) Tsunami warning continues please do not go closed coastal areas Even though we are receiving the emergency supplies from other areas in Japan, there is a limited supply. We appreciate your patience. If you need to evacuate, please take water, food and blankets if you can. Sendai City Council requests that convenience stores, supermakets or petrol stations owners to open to supply essentials. All council buildings are closed on 13 March, except stated as evacuated points. Some kindergartens or childcare centre may be open, however food and water cannot be provided due to damages. Hospital Situation There are many people who are badly injured, the hospitals are giving priority to critical injured patients. Please understand if you have minor injuries you might not be able to get immediate medical support. All hospitals are open between 9am to 5pm. However emergency cases are accepted 24/7. It is confirmed that all patients who are staying hospitals are safe. Hospital staff are busy attending to the injured so please do not visit your families in hospital, and do not make calls to hospitals asking for confirmation of patient’s situation. CRIITICAL INJURIES Sendai Shiritsu Hospital (仙台市立病院) in Wakabayashi-ku(若林区) Tohoku University Emergency Centre (東北大学病院高度救命センター) in Aoba-ku(青葉区) Sendai Teishin hospital(仙台逓信病院) in Miyagino-ku(宮城野区) accepts emergency cases MINOR INJURIES JR Sendai hospital in Aoba-ku Sendai Open Hospital Sendai Red Cross hospital accept minor injuries Kousei Nenkin Hospital Nagamachi(長町病院) Hospital Self Defence (自衛隊仙台病院)Army Sendai Hospital Nakajima Hospital Touhoku Rousai Hospital Sendai City Kyu-Kan Centre (9am to 11pm) Tobu Kyujitsu Shinryo-jyo (9am to 4.45pm) Note Kounan Hospital(広南病院) cannot accept any patients due to a lack of fuel for the generator. To people require HEMODIALYSIS If you require Hemodialysis, and cannot see your specialist, please go to Sendai Shyakai Hoken Hospital(仙台社会保険病院). If you have a letter from referees, medical record cards or medicines, that would be very helpful. Call 022 275 311 for more details. SUBWAY SYSTEM The subway system is not operational. We do not know when it will be reopened. BUS SYSTEM All City Bus and Miyagi Kotsu Bus will be operated from 6am on 13 March 2011. The bus timetable is not available at the moment. As a replacement of the subway system, busses are running following sections Note Please ask Japanese people to confirm the bus stop names. Izumi-chyuo to Sendai Yaotome to Sendai Nagamachi to Sendai Asahigaoka to Sendai GAS There are no gas supplies available. Please close all valves connecting gas (gas range, gas tap and gas meter valves). For your security, the staff will check all houses to make sure. WATER There are many places without water. Although you have tap water now, there is a chance to lose it in the future when mains water is being repaired. Please stock water in the bottles or your bath tub. If you do not have tap water, you can get water from following places Open hours are from 8am to 8pm. A following link shows the points where water is available. http //ow.ly/4cXxo Oritate elementary school(折立小学校) Tohoku Insitutute of Technology (東北工業大学) Saiwaicho civic centre(幸町市民センター) Fukumuro elementary school(福室小学校) Higashi-Sendai junior highschool(東仙台中学校) Haramachi elementary school(原町小学校) Tsurutani-higashi elementary school(鶴谷東小学校) Hirose elementary school (広瀬小学校) Daihara Shinrin Park, station side (台原森林公園、台原駅側) Minami-koizumi elementary school(南小泉小学校) Furujiro elementary school(古城小学校) Okino-higashi elementary school(沖野東小学校) Shiromaru elementary school (四郎丸小学校) Nishitaga junior high school (西多賀中学校) Onota waterworks department(水道局大野田庁舎) Syokan junior high school (将監中央小) Nako-dai elementary school (南光台小) Takamori elementary school (高森小) If you are in the area where tsunami hit, and have a well, DO NOT DRINK water from the well. The water has a high risk of contamination. RUBBISH There is no rubbish collection available. Sendai City Council is trying hard to reopen the system so please be patient. OTHER INFORMATION When you need to evacuate from house, please turn off mains power. If you need to use candles or heater, please make sure they are not near flammable materials. If you are using an old oil heater, frequently change air. Beware of the risk of carbon monoxide poisoning. EVACUATION POINT INFORMATION 12 March, 4.43pm According to Sendai Emergency Operations, 5 emergency centres have been set up and will provide emergency supplies of food and water to citizens from this evening. Evacuation Centres are located at If you cannot read Japanese, please show your phone to Japanese people around you. Miyagino-Ku(宮城野区) Saiwaicho civic centre(幸町市民センター)、Fukumuro elementary school(福室小学校)、Higashi-Sendai junior highschool(東仙台中学校)、Haramachi elementary school(原町小学校)、Tsurutani-higashi elementary school(鶴谷東小学校) Wakabayashi-ku(若林区) Minami-koizumi elementary school(南小泉小学校)、Rokugo junior high school(六郷中学校)、Sichigo elementary school(七郷小学校)、Furujiro elementary school(古城小学校)、Okino-higashi elementary school(沖野東小学校) Taihaku-ku(太白区) Shiromaru elementary school (四郎丸小学校)、Nishitaga junior high school (西多賀中学校)、Yagiyama elementary school(八木山小学校)、Onota waterworks department(水道局大野田庁舎)、Tohoku Insitutute of Technology (東北工業大学)、Taihaku elementary school (太白小学校)、Oritate elementary school(折立小学校)、Moniwadai elementary school(茂庭台小学校) Izumi-ku(泉区) Shogen-Chuoh elementary school(将監中央小学校)、Nankoudai elementary school(南光台小学校) OSAKI CITY From Miyagki Prefecture Emergency Oepration Headquaters Latest Update on 13 March 7pm PETROL There is currently a petrol and diesel shortage. Try to minimize your usage of heaters during the day. RUBBISH There is no rubbish collection available from 14 to 18 March 2011. Osaki City Council is trying hard to restart collection so please be patient. However, the council accepts fallen bricks and masonry on 13 March 2011 from 8am to 4pm. The location is in Furukawa, New Library Construction site (old council building). KINDERGARTENS Some kindergartens or childcare centre will open in the mornings from 14 March 2011. Please note that food and water cannot be provided due to damages. Elementary and junior high schools will be closed until further notice. HOUSING SAFTY Osaki City Council has been operating to assess your house condition. Please follow the colour of the stickers RED DO NOT enter the building. If you must, please contact a structural engineer first. YELLOW Please beware of risk. If you need to fix some damaged parts, please talk to structural engineer or builders. GREEN The house damage is minor you can stay in house. WATER There are many areas without water. City Council appreciates your patience. If you do not have a tap water, you can get water at Furukawa Sogo Taiikukan (古川総合体育館). Available from 5am to 10pm. EVACUATION POINTS Furukawa (古川) elementary schools (from No1 to No5) Furukawa Indoor Sport Centre and Martial Arts Centre ( 古川総合体育館 武道館) F Plaza (Fプラザ) Furukawa junior high school (古川中学校) Sida elementary school (志田小学校) Osaki Chuo high school (大崎中央高校) Higashi Osaki elementary school (東大崎小学校) Tominaga Kouminkan (富永公民館) Seitaki Kouminkan (清滝公民館) Kuratama Kouminkan (敷玉公民館) Fuukawa High school, North indoor sport centre (古川高校の北体育館) Sanbon gi Himawari Kindergadent (三本木ひまわり園) Sakae Shoukou Jyo (栄町集会所) Nishi Furukawa Kouminkan (西古川公民館) Fukunuma Koukaidou (福沼公会堂) Furukawa Insitutute high school Indoor Sport centre (古川工業高校体育館) Ayame school (あやめ学園) POWER Currently engineers are assessing and repairing power supplies. Please be patient. GAS Gas is available. YAMAGATA PREFECTURE http //www3.nhk.or.jp/saigai/jishin/yamagata/2017_1.html Hospital Information A governor of Yamagata prefecture request to citizens to use small private hospitals rather than major 8 hospitals stated as emergency operation hospitals. Emergency operation hospitals are Kenritsu chu-o hospital (県立中央病院)、Yamagata Saisei Hospital(山形済生病院)、Yamagata Shiritsu Hosipital Saiseikan (山形市立病院済生館)、Yamagata University Hospital (山形大学医学部附属病院)、Kenritsu Shinjyo Hospital (県立新庄病院)、Nihonkai Sougou Hospital (日本海総合病院)、Tsuruoka shiritsu Shounai Hospital (鶴岡市立荘内病院) and Kouritsu Okitama Hospital (公立置賜総合病院) Wastewater System Please do not flush toilet – if it is yellow, let it mellow. If it is brown flush it down. The majority of pump stations are currently unavailable. If you have tap water, please minimize water usage. Water System Parts of Yamagata, Murayama, Nanyou and Takahata areas are without water. Takahata town is already providing water using water tankers. Yamagata city provides water following areas Kashiwa-kura(柏倉地区)、Sugasawa (菅沢地区)、Takase(高瀬地区) and Iwanami (岩波地区) Water services are available in following buidlings Kasumi-jyo Koumin-kan (霞城公民館)、Yakushi Park (薬師公園)、Dai-ku elementary school (第九小学校)、Sakudara elementary school (桜田小学校) Bank Information Even though you do no have bank account book or hanko, as long as you have a proof of identity such as Gaijin Card or drives licence or passport, you can withdraw maximum 100,000 yen. ATM machines are still unavailable. The banks are Yamagata bank (11 branches), Syonai Bank (9 branches), Kirayaka Bank (10 branches) They open until tomorrow Sunday from 9.00am to 5.30pm. Please contact for more details Yamagata Bank (山形銀行)0120 331 388 Syonai Bank(荘内銀行) 0235 22 5211 Kirayaka Bank (きらやか銀行)0120 379 305 IBARAKI PREFECTURE MITO CITY If you are sick, or injured, please contact to 29-241-4199 They are open 24/7. KASHIMA CITY If you are sick, please go to Simazaki Hospital (島崎外科医院), Open until 4pm 0299 82 0191 Emeregency Childcare Itako Souseikai Hospital (神栖市済生会病院) open until 4.30pm 0299 97-2111---- AOMORI PREFECTURE HACHINOHE CITY Hachinohe city provides all information in English. Please check their website. http //www.city.hachinohe.aomori.jp/ comment Great site. Please suggest 050 number for translation service. (2011-03-12 23 23 21) Latest from the British Foreign Office on Japan Situation http //www.fco.gov.uk/en/news/latest-news/?view=News id=564612082 (2011-03-13 04 36 50) テレビを見ました。こちらからは何もすることはできませんが、精一杯諦めずに生きることを第一に考えて、頑張ってください。見守っていますっ! (2011-03-13 09 18 08) Multiple translations made simple to use Web services in mobile. The mobile support UTF8.(携帯でも使えるシンプルなマルチ翻訳Webサービスを作りました。UTF8対応携帯向けです。) http //tsubu.org/mbtr/ (2011-03-13 09 30 47) 初期の英語版、アップしていましたが、新規サイトになって、ログイン出来ません。承認御願いします。digdog (2011-03-13 10 54 08) 宮城県仙台市、福島県大崎市、いわき市、田村市、伊達市、福島市の緊急避難所、病院、給水場所の翻訳完了してます。 (2011-03-13 11 01 20) If there is information wanting, Please comment (2011-03-13 11 14 32) please add this site, evacuation manual in several languages. http //nip0.wordpress.com (2011-03-13 11 36 08) Could you get a simpler web address?? (2011-03-13 11 48 24) http //t.co/7DiRQn9 (2011-03-13 13 37 06) Simpler web address, as in this wiki or the nip0.wordpress.com? You can always use bit.ly or t.co etc etc. (Nooks) (2011-03-13 15 41 06) ☆To the power failure. Method of boiling meal with pan (For three combinations). (2011-03-13 15 50 16) ○ Rice 3 cups (3 cups) ○ Water 600CC (3 cups) ○ Pan of 18cm or more (2011-03-13 15 50 33) (1)First of all, wash rice and drains water. (2)Next, rice(that drained water)and the measured water are put in the pan, and wait soaking about 30 minutes.(If you hurry, there is no need to wait) (3)The pan is put on the fire and waited to boil by the high heat. (2011-03-13 15 50 55) (4)When water boils, you make the fire a low flame. And, it waits as it is for 15 minutes. (5)When 15 minutes pass like the low flame, you make it to the high heat only for five seconds. And, please put out the fire at once. It waits as it is for ten minutes. Please do not take the lid. (6)You will take the lid of the pan in ten minutes. Then, it completes. (2011-03-13 15 51 07) Thanks for the cooking tips mate, I ll edit it a bit and post it up. (Nooks) (2011-03-13 16 04 12) Cooking tips posted in the Cooking page in Safety Information. (Nooks) (2011-03-13 16 20 34) I see. It is OK. (2011-03-13 17 12 14) Just incase this message didn t reach the translators. Info from the actual sites are translated in #jishin_e @HiroTag 現在生活情報を英訳して#jishin_e にまとめています。それをこのWikiに伝えたいのですが海外からはブロックされます。 (2011-03-13 17 19 10) Please contact if you hope for a temporary entrusting an important pet. We will keep the pet, until entering a state settled of the victim. /NPO animal rights group”ANGELS”082-942-1057(Accepts only the protection request of the pet in the stricken area)http //angels2005.org/ (2011-03-13 17 37 43) Good job. I post news in this Facebook group, it might be useful. Japan earthquake 東北地方太平洋沖地震 http //www.facebook.com/?sk=group_116365381773884 (2011-03-13 18 13 50) 東京電力の輪番停電の情報を訳している方いらっしゃいますか?いなければやりたいと思います。ymatz (2011-03-13 22 36 36) 輪番停電について大ざっぱな情報はPower Supplyに追加しました。訂正追加ありましたら宜しくお願いします。 (2011-03-13 22 46 00) あ、実施エリアももう出てるんですね。追加します。記載場所はこのままPower Supplyでいいですかね? (2011-03-13 22 49 48) Power Supplyで大丈夫です。ありがとうございました。(Nooks) (2011-03-13 23 01 24) 量がずいぶんあるのでPower Supplyとは別のRolling Blackoutというページを作ってしまいました。そちらはどういう状況ですか? ymatz 2011-03-13 22 49 48 にコメントされた方 (2011-03-13 23 15 59) 22 49 48です。別ページ了解です。カスタマーセンターの情報をRolling Blackoutの下に追加しました。Group5の下の方から英名付けお手伝いします。qualvari ymatz (2011-03-14 00 20 20) ありがとうございます。さっきGroup 2まで終えました。編集が衝突する可能性もあると思うので、入力データが消えないよううまくやりましょう!ymatz qualvari (2011-03-14 00 31 41) List of Tohoku region JETs (JET program Assistant Language Teachers) accounted for [Updated 3/12 10 13pm NY Time] http //www.jetwit.com/wordpress/2011/03/12/list-of-tohoku-region-jets-accounted-for/ (2011-03-14 03 00 58) 20km (2011-03-15 16 35 36) 途中で投稿を押してしまいました。愚痴になってしまいますが、20kmと書かれていますが、とても安全とは思えません。30kmは屋内退避ということは、かなりの範囲は避難した方が良いのでは。かといって、こちらの判断で避難範囲を変更するのも気が引けます。。。 (2011-03-15 16 38 39) すみません、上記のFacebookグループのリンクをこのページの上の方に書こうとしたら、画像のコードを入れないままプレビューを押してしまったので、スパム登録されて1ヶ月投稿できなくなってしまいました。このwikiとかぶる内容も多いですが、ぜひ在日外国人の方に読んでほしいのでだれか編集お願いできませんか? それから、"Rolling Blackout"の情報、東北電力の表に間違いがあったので訂正と、独断で全体的に英語を手直ししました。好ましくなければ戻してください。失礼しました。 (2011-03-16 23 07 12) facebookのコメントプラグインがリリースされています http //www1.atwiki.jp/guide/pages/2131.html (2011-03-17 19 44 45) 一番上に"Useful Information Sources"の項を付け加えました(Facebookグループの情報も入れました)。古くなった情報を少々削除しました。"Rolling Blackout"の修正ありがとうございます。ymatz (2011-03-18 03 03 38) Create a site for mobile twitter automatically translated into various languages on the news. The mobile support UTF8.(twitterのニュースを各国語に自動翻訳する携帯サイトを作成しました。UTF8対応携帯向けです。) http //tsubu.org/mbnews/ (2011-03-18 16 30 20) ↑バグがありましたが、直しておきました (2011-03-18 18 18 54) 中東在住で海外に向けて英語で今回の震災の情報をずっとツイートしている方がいるというのを何かで聞いたのですが、名前が思い出せません。どなたかご存じないですか? (2011-04-02 01 46 22) コメント
https://w.atwiki.jp/mrfrtech/pages/52.html
Market Scenario The data experts at Market Research Future Reports (MRFR) have analysed the global B2B Telecommunication Market Research is estimated to record a CAGR of 14% during the assessment period from 2017 to 2023. The adoption of IoT across various verticals is estimated to drive the global B2B Telecommunication Market Research 2020. Novel coronavirus has B2B Telecommunication Market Research to open new avenues for those firms that are on the lookout for solutions that are reliable, efficiently managed, scalable, and are subscription-based, to remain more focused on the core business. The B2B Telecommunication Market is bearing lesser impact of the COVID-19 outbreak compared to most other segments of the tech world. IoT is gaining momentum for being cost-efficient. Besides, being cost-efficient, it also provides other advantages such as machine to machine (M2M) communication and wireless transactions to the users. In addition, the service of data storage and the reachability of the telecom network in distant zones is additionally propelling the market expansion. With the adoption of B2B telecommunication, the enterprises avoid their travel expenses by performing face-to-face meetings through teleconference. Furthermore, fast industrialization and urbanization are enhancing the demand further. In addition, increased volumes of system data, volumes of text, video, and voice are estimated to advance the B2B telecommunication market. Furthermore, the increment of customized products and services portfolio is estimated to be potential factors posing opportunities of expansion during the review period. COVID-19 Analysis The business impact of SARS-CoV-2 has been felt across diverse sections of the information technology industry, albeit at different levels. Companies in the technology sector that supply services for verticals like travel, retail, hospitality, and entertainment have noted a dramatic decrease in sales, while the firms that provide services related to remote worker solutions have observed the opposite. B2B Telecommunication Market ’s fate post pandemic has been relatively less grim compared to Education Services (ES) and Professional Services (PS) that are mostly dependent on components that are generally on-site. In a nutshell, COVID-19 impact on managed services has been fruitful, with the market growth enhanced than before. Given the prevalent lockdown situation, managed services vendors are now investing heavily in remote-centric worker solutions, which can make the market highly resilient in the coming years, even as the world is currently rushing to achieve a COVID-19 breakthrough. Request a Free Sample @ https //www.marketresearchfuture.com/sample_request/5953 Competitive Outlook The established organization of the worldwide B2B telecommunication market are Deutsche Telekom AG (Germany), Amdocs Ltd (U.S.), Comarch S.A. (Poland), NTT Communications (Japan), AT T Inc. (U.S.), Orange S.A. (France), Vodafone Group PLC (The U.K), Cisco Systems, Inc. (U.S.), Verizon Communications Inc. (U.S.), Telstra Corporation Limited (Australia), and a few others. Segmentation On the grounds of deployment, the worldwide B2B telecommunication market can be divided into fixed and mobile. On the grounds of the solution, the worldwide B2B telecommunication market can be segregated into WAN solution, unified communication, and collaboration, M2M communication, VoIP (Voice over Internet Protocol), and cloud services. On the grounds of application, the worldwide B2B telecommunication market can be divided into industrial, and commercial. On the grounds of organization size, the worldwide B2B telecommunication market can be divided into small medium enterprises and large enterprises. On the basis of geography, the worldwide B2B telecommunication market can be segregated into North America, Europe, Asia Pacific, and Rest of the World (RoW). Regional Analysis As per the report, the global market is estimated to expand significantly during the review period. The experts have revealed that the global market is likely to be dominated by North America. North America is anticipated to procure the maximum market share during the assessment period. The region is blooming due to the fast adoption of cloud and VoIP services. On the other side, the Asia-Pacific region is projected to grow at the swiftest pace during the review period. The presence of developing countries like India, China, and South Korea is projected to play a crucial role during the review period. The emerging countries are investing massively in the media and entertain sector, which is predicted to bloom the market exponentially during the assessment period. However, the market dynamics are estimated to change significantly, owing to the spread of coronavirus. The data experts at MRFR are analysing the market and the impact of coronavirus on the global B2B telecommunication market. The impact of COVID-19 is projected to bring a substantial impact on the global economy. Browse Full Report Details @ https //www.marketresearchfuture.com/reports/b2b-telecommunication-market-5953 Table of Contents 1Executive Summary 2Scope of the Report 2.1Market Definition 2.2Scope of the Study 2.2.1Research objectives 2.2.2Assumptions Limitations 2.3Markets Structure Continued…. List of Tables Table 1 Global B2B Telecommunication Market By Region, 2020-2027 Table 2 North America B2B Telecommunication Market By Country, 2020-2027 Table 3 Europe B2B Telecommunication Market By Country, 2020-2027 Continued… List of Figures FIGURE 1 Global B2B Telecommunication Market Segmentation FIGURE 2 Forecast Methodology FIGURE 3 Five Forces Analysis of Global B2B Telecommunication Market Continued… Trending #MRFR Report** https //ictmrfr.blogspot.com/2022/04/geofencing-market-companies-growth-with.html https //blogfreely.net/pranali004/telecom-expense-management-market-size-impressive-cagr-changing-business-scope https //postheaven.net/pranali004/financial-app-industry-impressive-cagr-changing-business-needs-scope-of https //market-research-future.tribe.so/post/openstack-service-market-research-impressive-cagr-changing-scope-of-current--6263de46791566c10c79891e https //www.scutify.com/articles/2022-04-24-infrastructure-as-a-service-industry-cagr-changing-business-scope-of-current-and-future-industry- About Market Research Future Market Research Future (MRFR) has created a niche in the world of market research. It is counted among the top market research companies that offer well-researched and updated market research reports and insights to businesses of all sizes. What sets us apart is our super-responsive team that offers quality work keeping clients abridged of the prospective challenges and opportunities in various markets. Our team is adept in their space as well as patiently listens to every client. The best part is they know their work inside out and possess the expertise to guide the client in the right direction and achieve results on a tight deadline. We are a one-stop solution for all your data research needs. Our team does not believe in the “one size fits all” approach to creating a report that is detailed and concise. We handle 13 industry verticals including Healthcare, Chemicals and Materials, Information and Communications Technology, Semiconductor and Electronics, Energy and Power, Food, Beverages Nutrition, Automobile, Consumer and Retail, Aerospace and Defense, Industrial Automation and Equipment, Packaging Transport, Construction, and Agriculture. With our unique approach for every market report, we aim to reach the zenith in qualitative business intelligence and syndicated market research. Contact Market Research Future (Part of Wantstats Research and Media Private Limited) 99 Hudson Street, 5Th Floor New York, NY 10013 United States of America 1 628 258 0071 (US) 44 2035 002 764 (UK) Email sales@marketresearchfuture.com Website https //www.marketresearchfuture.com
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TOP BIOGRAPHY MEDIA ※情報はweb・掲載誌等より収拾しています。 未掲載情報をご存知の方は<MASTER>より管理人までご報告下さい。 2006 2007 2008 2009 2010 2008年 1/27 <音楽専科社> ARENA SPECIAL vol.42 2/9 <ソニーマガジンズ> PATiPATi 3月号 <Wild Strawberry> コラボデザインシルバーアクセサリ発売 2/10 <音楽専科社> ARENA37℃ 3月号 <主婦と生活社> PASH! 2/13 <MMV> 1st Mini-Album <Stand Up!> リリース 2/22 <MMV> 美容少年★セレブリティ スペシャルDVD第1巻 2/27 <シンコー・ミュージック> B・PASS 4月号 <東京ニュース通信社> TVガイド増刊 Top Stage vol.56 <学研> Look at Star!vol.38 2/29 <音楽専科社> ARENA SPECIAL vol.43 3/1 <ソノラマMOOK> Good Come vol.4 3/8 <ソニーマガジンズ> PATiPATi 4月号 3/10 <音楽専科社> ARENA37℃ 4月号 連載<青春の軌跡①> 3/28 <MMV> 美容少年★セレブリティ オリジナルDVD <涼の美容少年★カルテ> 3/29 <音楽専科社> ARENA SPECIAL vol.44 4/9 <ソニーマガジンズ> PATiPATi 5月号 4/10 <音楽専科社> ARENA37℃ 5月号 <青春の軌跡②> 4/23 <ソノラマMOOK> Good Come vol.5 4/25 <MMV> 美容少年★セレブリティ スペシャルDVD第1巻 4/28 <音楽専科社> ARENA SPECIAL vol.45 5/9 <ソニーマガジンズ> PATiPATi 6月号 5/10 <音楽専科社> ARENA37℃ 6月号 <青春の軌跡③> 5/27 <シンコー・ミュージック> B・PASS 6月号 <学研> Look at Star!7月号 5/28 <音楽専科社> ARENA SPECIAL vol.46 5/末 <廣済堂出版> Neo Actor vol.2 6/2 <ソノラマMOOK> Good Come vol. 6/4 ジャイブ CAST-PRIX PREMIUM <MMV> 1st Single <START> リリース 6/9 <ソニーマガジンズ> PATiPATi 7月号 6/10 <音楽専科社> ARENA37℃ 7月号 <青春の軌跡④> <アニカン> アニカンR vol.15 6/19 <カドカワムック> ザテレビジョンHOMME vo.3 7/9 <ソニーマガジンズ> PATiPATi 8月号 7/10 <音楽専科社> ARENA37℃ 8月号 <青春の軌跡⑤> 7/14 <ソニーマガジンズ> Wat s in ? 8月号 7/22 <東京ニュース通信社> Good Come vol. 7/27 <シンコー・ミュージック> B・PASS 8月号 7/29 <音楽専科社> ARENA SPECIAL vol.48 7/31 <アニカン> ヤンヤン 8/1 <日刊広島新聞> 夏季特別号 8/4 ジャイブ CAST-PRIX PREMIUM 8/9 <モブキャスト> ドラマ WILD STRAWBERRY DVD 1~3巻 <ソニーマガジンズ> PATiPATi 9月号 8/10 <アニカン> アニカンR vol.17 <音楽専科社> ARENA37℃ 9月号 <青春の軌跡⑥> 8/29 <音楽専科社> ARENA SPECIAL vol.49 8/31 <廣済堂出版> Neo Actor vol.5 9/3 <MMV> 1st Live DVD <Stand Up !> リリース 10/1 <MMV> 2nd Single <Your story/あの空へ> リリース 11/8 PATi PATi 12月号 11/10 VISUALBOY BRUSH Vol.1 11/13 Cinema☆Cinema no.15 11/15 PATI☆ACT vol.1 12/3 GOOD☆COME vol.9 LOOK at STAR!特別編集『STAGE ACTORS 08』 CAST-PRIX 12/13 演劇プルミエ 12/28 ARENA SPECIAL ▲ 2007年 3/23 <集英社> PINKY 5月号 3/28 <MMV>ミュージカルテニスの王子様劇中使用曲よりリリース <SCD> ファイナリスト <FCD> ABSOLUTE KING 立海 feat.六角~First Service 3/30 <MMV/DVD> ミュージカルテニスの王子様 ABSOLUTE KING 立海 feat.六角~First Service 4/23 <集英社> PINKY 6月号 7/18 <扶桑社>Men s Photo-Book <Half moon> 7/24 <DVD> 葉っぱのフレディ2006年公演 <マーク役> 7/25 <MMV/SCD> ミュージカルテニスの王子様 ベストアクターズシリーズ008 7/28 <マガジンハウス> Hanako WEST 8/1 <ミュージカル出版社> 月刊ミュージカル 8月号 8/17 <ポニーキャニオン> Men s DVD <Flight From The Labyrinth> 8/27 <学研> Look at Star!vol.32 9/12 <ソノラマMOOK> Good Come vol.2 10/2~12/25 <TV東京系列> ドラマ 美容少年☆セレブリティ <涼役> 10/4 ジャイブ CAST-PRIX PREMIUM autumn 10/10 <主婦と生活社> PASH! 10/23 <朝日ソノラマ> HERO Vision <主婦と生活社> JUNON 10/27 <学研> Look at Star!vol.34 12/4 ジャイブ CAST-PRIX PREMIUM winter 12/18 <東京ニュース通信社> TVガイド増刊 Top Stage vol.54 12/28 <音楽専科社> ARENA SPECIAL vol.41 ▲ 2006年 11/9 <集英社> 週刊少年ジャンプ内劇プリ 11/15 LAWSON TICKET WITH Loopi 12月号 11/28 <マガジンハウス>Hanako West 1月号 ▲
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Warhammer Online - Melee Combat Mechanics こちら INTRODUCTION Based on my experiences in WoW, I developed a passion for simulating combat, especially melee combat. Finding the gear combinations for attaining my character’s maximum Damage Per Second (DPS) was the foundation of those exercises on both my rogue Discoepfeand and my shaman Disquette. The information in this post is intended to be the foundation for those people who wish to do the same in Warhammer Age of Reckoning (WAR). DPS AND THEORYCRAFTING IN WAR WAR, for better or worse, is primarily a PvP (or RvR, actually) game at heart. As a result, sustained DPS is often not going to be the concern of the players, who will instead be focused on burst damage as much as sustained damage. There are, however, some high-end PvE aspects that the developer (Mythic Entertainment) has alluded to. I don’t particularly care how useful this information is to the “average RvR player”, to be quite frank. My desire in this game isn’t to gain knowledge for the purpose of using it as Mythic intended, but simply to know and explain it for those who might care about the PvE portions of the game. As might be evident from my writing style, I’m getting older and am finding happiness in different things than I used to. As such, this blog is here for my own edification, and if you don’t like it or my motivations, feel free to stop reading - I’ll never know the difference ;-) So, with that all out of the way… BASIC STATS TO KNOW 1. Strength - this increases your auto-attack melee dps, all other things remaining the same, by 0.1 dps per strength. 2. Toughness - this stat, which both players and mobs have as a characteristic, is the inverse of strength (with respect to damage - your strength also effects your target’s chance to parry your attacks. That’s irrelevant for this post). Explicitly, it reduces the dps done to you by 0.1 dps / toughness. 3. Weapon DPS - the damage per second inherent in every weapon. It’s interesting to note that WAR is not like WoW - there is no variability from hit to hit. It’s all a mathematical formula with no randomness to the outcome of each hit. Crits may be an exception (I haven’t started work on them yet). 4. Weapon Speed - how many seconds it takes for each auto-attack swing of your weapon. OTHER BASICS TO KNOW Your combat log will show not only the damage you did, but also how much was mitigated by armor. As an example, you might see the following Your attack hits Evil Ogre for 80 damage. (20 mitigated) Very Important Disclaimer!!! So far the formulas I’m comfortable sharing in this post have proved to be accurate within 1 point of damage in all the testing I’ve done. I cannot, however, say without a doubt that these are the formulas being used. The best thing we can do is test for ourselves and draw our own conclusions. Having other people confirm these formulas via in-game testing would be nifty, so drop me a line if you do so. ON TO THE SHOW! Basic Attack Damage when single-wielding Your auto-attack damage is calculated by a fairly simple formula. We’ll use some of those stats we covered earlier. I’ll use the following variable names Strength Str Target’s Tougness Tou Strength Bonus StrBon (I’m going to use this so as to simplify the way the formulas look. So far I haven’t found any damage calculations which use Str but not Tou, or vice versa, and when they’re used together, so far they’ve always been seen in the form Str-Tou). Weapon DPS Wdps Weapon Speed Wspeed Armor Mitigation % Armor Please note - throughout this whole post I’ll just be using a single term for armor. Weapon Skill affects armor penetration. That’s a very uninteresting stat for me, as it’s essentially a linear effect. A fully accurate formula would use (ArmorMitigation = TargetArmor%*(1-WeaponSkillArmorPenetration%). If you’re writing a calculator, be sure to include that term, but this thing is complicated enough without that uninteresting term to further expand these large formulas. Thanks to Wodin and Hermit for pointing out that I shouldn’t leave this out all together without and explanation! Damage per Attack Dmg (I’m specifying this so that it’s not confused with Damage per Second). Dmg = ((StrBon/10) + Wdps)*(Wspeed)*(1-Armor) Let’s do an example! Let’s say you’re a White Lion, fighting a Vicious Spider (made up name) and the actors have the following stats White Lion Str 350 Spider Tou 250 White Lion Wdps 25 White Lion Wspeed 2.0 seconds / swing (thanks for catching this labeling error, DPS_squared) Spider Armor Mitigation 15% (Incidentally, this is about half of what is typical for even con’d mobs) Using our formula above, each melee auto-attack will do… Dmg = (((Str - Tou)/10) + Wdps)*(Wspeed)*(1-Armor) Dmg = (((350-250)/10) + 25)*2.0*(1-15%) Dmg = ((100/10) + 25)*2.0*85% Dmg = (10+25)*2*0.85 Dmg = 59.5 This will appear in your combat log as Your attack hits Vicious Spider for 59 damage. (11 mitigated) Ok, so what’s happening here? Lots of interesting things! To wit 1. Rounding - It should come as no surprise that WAR, like other MMOs, rounds abilities to whole numbers for display purposes. This does not mean that the game doesn’t process fractions - I’ve seen one of my HoTs tick for varying amounts, sometimes 268, sometimes 267, which I can only imagine is the game keeping track of the fractions internally in the server (or perhaps the client, I don’t know). 2. There are two forms of damage mitigation, but you’re only seeing one explicitly - Only the armor mitigation shows up in the display window, but remember that the target’s toughness is also factoring in to reduce the damage. Calculating Mob Damage Reduction You might ask how to figure out the opponent’s armor and toughness values. I sure needed to know that in order to reverse-engineer the more complicated attack types. Let’s go through that process (Hey, I spent the hours to figure out how to calculate these, so you’re gonna read about it p ) Armor - this was the easy one. For every auto attack, on every character, it was pretty straightforward to see that comparing the amount mitigated in the combat log to the damage done always had the same ratio when all else remained the same (target mob, your str, weapon, etc). And that’s that! Ok, except for crits, which I keep coming back to as being special. Other blogs or articles will probably cover how that is working in game at the moment. Toughness - this was the harder one. The first thing is to realize that mobs have this! Coming from WoW where the only mitigation stat against physical attacks was armor, I had to expand my horizons a bit to understand that this was not only present, but was *invisible* (ooooh, ahhhhh). What I mean by that is that it doesn’t show in the mitigation portion of the combat log. However, if you do a few tests on mobs, you find that regardless of your weapon dps, your strenght, your weapon speed, etc, you are constantly hitting the mob for a consistent amount less than you would expect if you used just strength in a simple calculation.You might find it helpful, if you want to do dps testing for yourself, to have a set of guidelines to follow for calculating a mob’s toughness. Here’s what you do - look at your stats, auto attack a mob, and back into the toughness using the following procedure 1. Record your Str, Wdps, and Wspeed 2. Auto attack the mob, and add the mitigated and non-mitigated portions together. For instance, for the combat log entry Your attack hits Vicious Spider for 59 damage. (11 mitigated), The number you would want to record is 59+11 = 70. We’ll call this number TDmg (for Total Damage, including armor mitigation) 3. Use the formula below, which you can re-create yourself by undoing the process we used above if you like to prove things out to yourself tou = 10*((((0.1*Str + Wdps)*Wspeed)-TDmg)/Wspeed) That might need an example to make sure I got my parentheses right! Let’s use the spider example from above. Remember from before, that White Lion Str 350 White Lion Wdps 25 White Lion Wspeed 2.0 seconds / swing Spider Armor Mitigation 15% (this is completely unnecessary information for this calculation) Add to that our two new data points Mitigated Damage 11 Final Actual Damage to Mob 59 TDmg = 70 (the 2 lines above added together) Let’s calculate it out using the formulas shown above tou = 10*((((0.1*Str + Wdps)*Wspeed)-TDmg)/Wspeed) tou = 10*(*1)/Wspeed) tou = 10*((((35+25)*2.0)-70)/2) tou = 10*((120-70)/2) tou = 250 Yay, it works! It matches the toughness we had in the assumptions used for the first example. If you’re theorycrafting/testing dps on mobs, build this formula into a spreadsheet - you’re going to use it a lot ;-) Calculation Damage of Special Attacks (Note I haven’t looked at special attack damage while dual-wielding. This only works for single wielding at the moment) (Edit for Update! Erdrick figured out the Dmg for special attacks while dual-wielding, yay!) Unlike DAoC, and like some classes in WoW, WAR intertwines special attacks with your auto attack, as opposed to having a queue’ing system. As a result of not using a queue system, Mythic did something very smart for calculating special attack damage - they treat the weapon speed for the damage calculations as if it were the speed of the ability. Most special abilities are instant. Since each instant attack invokes the global cooldown of 1.5 seconds, 1.5 is the speed value used for most specials, whether you’re using a big 2 hander or a quick dagger. This is in contrast to WoW in which weapon speeds are normalized for instant attacks by their type (2.4 for swords, 1.7 for daggers, 3.something for 2 handers). Another wrinkle thrown into the special attack calculations is that strength counts for twice as much! Above we noted that, per the character screen, each point of Str added 0.1 dps to your attacks. Also per the character screen, you will see that for special abilities, each point of Str adds 0.2 dps. What the character screen does not tell you is that your opponent’s toughness mitigation is also doubled per point. This makes things very convenient for us, as that doubling for both means that we can continue using our meta-stat StrBon (Your strength - Your target’s toughness) Now we have two facts that help us calculate the damage - weapon speed of 1.5 (usually) and StrBonus doubling - but we need more. MORE BLOOD FOR THE BLOOD GOD! First, we have the ability’s damage itself. An ability may something like “A cruel blow which does 63 damage to your target and causes it to hate you greatly”. Second, we have the special attack weapon dps modifier. This modifier, from my testing, is set to 150%. This means that if your weapon was 100dps, the damage of your special attack would be increased by 150 due to its weapon dps. As noted by EasymodeX in the comments section, that’s equal to the multiplier for strength, which is a pleasing number - it again is the swing time of an instant attack. So, let’s put that all together into a formula that captures these different facts. We’ll use the term Admg to refer to any extra damage you get from the special attack, per its tooltip, and we’ll use the term Sdmg to refer to the total damage of your special attacks after all the calculations are done. Sdmg = (((StrBon/10)*2 + Wdps)*1.5 + Admg)*(1-armor) (single wield only) (note that Wspeed doesn’t factor in here - the special ability damage calculation is completely weapon-speed-free. You’ll be seeing this fact referred to again later in this post.) As usual, let’s do an example so you can see it working. Assume the following White Lion Str 323 Spider Tou 264 White Lion Wdps 51 White Lion Admg 62 Spider Armor Mitigation 15% Sdmg = ((StrBon/10)*2*1.5 + Wdps*150% + Admg)*(1-Armor) Sdmg = (((323-264)/10)*3 + 51*150% + 62) * (1 - 15%) Sdmg = (5.9*3 + 76.5 + 62) * 0.85 Sdmg = 156.2 * 0.85 Sdmg = Your special attack hits Vicious Spider for 133 damage. (23 mitigated) Update as indicated above, big thanks to Erdrick for figuring out special damage while single *or* dual wielding. That dude has more patience than me, that’s for sure D Here it is Sdmg = ((StrBon/10)*2*1.5 + MHdps*150% + OFdps*52.5%+ Admg)*(1-Armor) (Update on 9/18/08 - OFdps coefficient may be 67.5% now. I’ll have to check when I have a reasonably high level dual-wielder. Right now I only have a WP) Alrighty, I hope that’s all clear, because the next formula (the last in this article) is the real doozy. Or maybe it’s not. But the fact is, it was horrible trying to figure it the next formula, and I had a victory beer when I finally got it working. However, even though it has so far been within 1 damage of actual tests each time I’ve done this, it looks so odd that I don’t have 100% confidence in its accuracy. I do have enough confidence in it to post it, and hopefully it stands up to further testing. If it doesn’t, so be it, and I’ll be very open to seeing a more accurate formula. So then, without further ado, let’s talk about… Off-Hand Damage, when it happens, and how it’s calculated Mythic has taken a novel (to me at least) approach to the mechanics of dual-wielding melee weapons. Instead of the off-hand weapon always swinging as it does in WoW, the chance for the off-hand weapon to swing is a simple proc from the main hand. A certain percentage of the time when the main hand hits, the offhand will also hit as an auto-attack. I don’t know what that percentage is. It’s probably documented somewhere, and if not, that’s a trivial task to empirically determine the proc chance (probably, who knows if they threw in something odd in the determination). The part that I cared about was how to calculate how much damage each off-hand swing would cause when one did happen. So then why go into the proc-chance explanation? It is because that concept is intrinsic to understanding how and why the off-hand damage is what it is. In contrast to the other sections, I’m going to start us off with the damage formula, and then explain it after the fact. First, however, we need some new terminology to add to our stable of stats Our current familiar stats Strength Str Target’s Tougness Tou Strength Bonus StrBon Armor Mitigation % Armor Off-Hand Damage per Attack OHDmg Our new stats Off-Hand Weapon DPS OHWdps Off-Hand Weapon Speed OHWspeed Main-Hand Weapon Speed MHWspeed Off-Hand Weapon DPS penalty OHWPen Off-Hand Strength penalty OHSPen Alrighty, so here’s the formula OHDmg / (1 - Armor) = (StrBon*OHSPen/10)*OHWSpeed (MHWSpeed-OHWSpeed)*OHWdps OHWdps*OHWSpeed*OHWPen) ZOMG! I thought I was going to cry figuring that out. 4 seriously. At this point, you have to take on faith that through trial and error and a few beers, I figured out the following constant values, and that they’re correct OHWPen = 0.9 OHSPen = 0.5 By now, you know what comes next - An Example! Let’s lay out the relevant stats… Str 391 Tou 291 StrBon 100 (Remember, this is just Str - Tou) Armor 15% OHWdps 38.0 OHWspeed 2.2 MHWspeed 2.6 OHWPen 0.9 OHSPen 0.5 OHDmg / (1 - Armor) = (StrBon*OHSPen/10)*OHWSpeed (MHWSpeed-OHWSpeed)*OHWdps OHWdps*OHWSpeed*OHWPen OHDmg / (1 - 0.15) = (100*0.5/10)*2.2 (2.6-2.2)*38.0 38.0*2.2*0.9 OHDmg / (1 - 0.15) = (100*0.5/10)*2.2 (2.6-2.2)*38.0 38.0*2.2*0.9 OHDmg / (0.85) = 5*2.2 + 0.4*38.0 + 38.0*2.2*0.9 OHDmg / (0.85) = 11 + 15.2 + 75.2 OHDmg = 101.4 * 0.85 OHDmg = Your special attack hits Vicious Spider for 86 damage. (15 mitigated) hey. HEY. HEY!!!!! Wake up! You still with me??? Ok, good, we’re almost done. I want to explain what’s happening with the formula above so you can have a sense of how well thought out Mythic’s offhand damage mechanic is. First, as we discovered before, note that your special attacks aren’t diminished by using a fast weapon since special attacks don’t factor weapon speed into the damage calculations. Since off-hand weapon swings are procs of main-hand attacks, Mythic wanted to make sure that people didn’t abuse this mechanic by having a really fast main-hand to proc a hard hitting slow off-hand. Thus, they prorate the damage of your off-hand attacks by the difference between it and your main-hand weapon speed. The part of the calculation where you see this is in the term (MHWSpeed-OHWSpeed)*OHWdps. The first term in the formula is also interesting in that you see Mythic halving the Strength bonus compared to a main-hand attack. Both that, and the last term of the formula (in which you see that Mythic has reduced the standard (weapon dps * weapon speed) by 10%) seem to be their attempt to tune the offhand damage to whatever internal goals they have. That’s my guess, at least, because it’s pretty damn complicated if that isn’t why they made this monstrosity of an off-hand-auto-attack-damage-calculation! Conclusion Melee DPS calculations in WAR are not nearly as simple as one might expect at first glance. While even these very primal calculations are relatively complex, there are even more complex formulas that will need to be developed to explain things such as off-hand crit damage. And finally, I must reiterate These formulas are my attempt at matching up mathematical formulas with observed results in WAR. I cannot guarantee that any of these are correct. However, they match up with my in game experiences so far. I guess this is then end of my first blog post EVAR! If you have any comments or questions, feel free to post them in the response section (assuming it works, we’ll see if i get this blog thing figured out or not) ;-) Disquette (Shaman, Disciple of Khaine, and ElitistJerks.com forum member)
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